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<td class="classHeaderTableLabel">Source</td><td><a href="http://box2dflash.svn.sourceforge.net/viewvc/box2dflash/Source/Box2D/Collision/b2WorldManifold.as">b2WorldManifold.as</a></td>
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<p></p>
 This is used to compute the current state of a contact manifold.
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#m_normal">m_normal</a> : <a href="../Common/Math/b2Vec2.html">b2Vec2</a>
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  world vector pointing from A to B
  </div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#m_points">m_points</a> : Array<div class="summaryTableDescription">
  world contact point (point of intersection)
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<a class="signatureLink" href="#b2WorldManifold()">b2WorldManifold</a>()</div>
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<a class="signatureLink" href="#Initialize()">Initialize</a>(manifold:<a href="b2Manifold.html">b2Manifold</a>, xfA:<a href="../Common/Math/b2Transform.html">b2Transform</a>, radiusA:Number, xfB:<a href="../Common/Math/b2Transform.html">b2Transform</a>, radiusB:Number):void</div>
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  Evaluate the manifold with supplied transforms.</div>
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<code>public var m_normal:<a href="../Common/Math/b2Vec2.html">b2Vec2</a></code><p>
  world vector pointing from A to B
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<td class="detailHeaderName">m_points</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var m_points:Array</code><p>
  world contact point (point of intersection)
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<td class="detailHeaderName">b2WorldManifold</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function b2WorldManifold()</code>
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<td class="detailHeaderName">Initialize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function Initialize(manifold:<a href="b2Manifold.html">b2Manifold</a>, xfA:<a href="../Common/Math/b2Transform.html">b2Transform</a>, radiusA:Number, xfB:<a href="../Common/Math/b2Transform.html">b2Transform</a>, radiusB:Number):void</code><p>
  Evaluate the manifold with supplied transforms. This assumes
  modest motion from the original state. This does not change the
  point count, impulses, etc. The radii must come from the shapes
  that generated the manifold.
  </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">manifold</span>:<a href="b2Manifold.html">b2Manifold</a></code></td>
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<td width="20px"></td><td><code><span class="label">xfA</span>:<a href="../Common/Math/b2Transform.html">b2Transform</a></code></td>
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<td width="20px"></td><td><code><span class="label">radiusA</span>:Number</code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">xfB</span>:<a href="../Common/Math/b2Transform.html">b2Transform</a></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">radiusB</span>:Number</code></td>
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